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Updated: 2 hours 33 min ago

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Mon, 09/24/2018 - 19:36

Nickelodeon has partnered with Bamtang Games for the upcoming Nickelodeon Kart Racers, coming to PS4, Xbox One, and Switch on October 23. In advance of the release, the studio has pulled together a trailer for the kid-friendly release, which offers the opportunity to see the many familiar faces that will be part of the racer, including characters from Spongebob Squarepants, Hey Arnold!, and Teenage Mutant Ninja Turtles.

In the kart racer, characters from this disparate mix of fictional universes are all racing around tracks on which green slime plays a major role. Slime helps to fill up your turbo meter, but when you win a race, it’s also the substance that falls all over your character while he/she stands on the podium.

Check out the trailer for a look at the family-targeted driving game.

Categories: Games

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Mon, 09/24/2018 - 19:33

Call of Duty just released a new trailer that shows off all the upcoming mayhem that’s to be expected from the latest game by Treyarch.

Showcasing all three of its game modes, including multiplayer, zombies, and its new battle royale mode dubbed Blackout, the trailer features familiar faces like Frank Woods from the original Black Ops campaign, and the undead tiger seen in a previous trailer. Wingsuits, ATVs, and some high-tech looking revolvers also make an appearance along with more footage of what to expect from the three different zombies modes. Set to a Diplo soundtrack, the trailer is also interspersed by some exciting cutscenes and frenetic gameplay. 

For more updates on the game, you can check out our hub of exclusive content where we discuss the game’s lore, provide exclusive interviews and answer lingering questions.

Call of Duty: Black Ops 4 is set to release October 12 on PlayStation 4, Xbox One and PC.

Categories: Games

New Death Stranding Trailer Introduces Troy Baker's Character

Sun, 09/23/2018 - 16:23

A new Death Stranding trailer was shown at TGS (Tokyo Game Show), which introduces an antagonist who wears a golden mask and is voiced by Troy Baker.

In the minute-long teaser, we see the mysterious character use his mask to conjure a terrifying beast from the world's oily black goo. 

"All you gotta do to make it out alive, is not get eaten," he threatens Norman Reedus' character.

The trailer, like most other Death Stranding teasers, raises more questions than it answers. It's unclear whether this is in-game footage or purely cinematic. But it does look cool.

While Troy Baker will be joining the English cast, Satoshi Mikami will voice the same character in Japanese.

During the panel at TGS, Hideo Kojima also revealed artwork for the upcoming game, which you can view below.

2nd batch of Death Stranding character art

— Nibel (@Nibellion) September 23, 2018

For more on Death Stranding, check out our thoughts from E3's gameplay reveal. The game has no release date just yet, but is coming to PlayStation 4.

Categories: Games

Life Is Strange 2 Launch Trailer Shows More People, Strangeness

Sat, 09/22/2018 - 22:17

With the lead up to the game's launch later this week, Square Enix has dropped a launch trailer for Life is Strange 2, which includes a bit of new footage.

While the trailer recounts much of the overall plot of Life is Strange to (you can find a thorough breakdown of what's going on in our preview), we get to see the brothers interact with a few new characters, which shows off that, for better or worse, Sean and Daniel won't always be alone on their journey.

Life is Strange 2 is scheduled to release on September 27 for PlayStation 4, Xbox One, and PC.

Categories: Games

Phoenix Wright: Ace Attorney Trilogy Coming To Consoles Early Next Year

Sat, 09/22/2018 - 19:15

The Phoenix Wright: Ace Attorney Trilogy, previously available on 3DS, is heading to consoles, and here's the trailer to prove it.

The port, which is headed to PlayStation 4, Xbox One, and PC early next year, features many of the features of the 3DS version, including higher-res assets and reworked text. Other than that, however, it looks to be a mostly faithful re-release of the first three games in the Ace Attorney franchise. You can check out the trilogy in action below.


Categories: Games

New Sekiro: Shadows Die Twice Footage Shows New Boss Isn't Messing Around

Sat, 09/22/2018 - 18:20

Sekiro: Shadows Die Twice impressed us back when we played it at Gamescom, with its interesting twists on the formula From Software has been building on for years. One thing we weren't able to show during our demo, however, was a tried-and-true boss fight - a hallmark of these kinds of games.

Thankfully, Sony has uploaded some extended gameplay footage from that demo, including a look at a boss, which shows off just how important grappling and parrying off are during combat. Of course, this being a game from From Software, the demo doesn't have a happy ending for the person playing.

Sekiro: Shadows Die Twice is scheduled to release March 22, 2019.

Categories: Games

Our Five Biggest Takeaways From Our Hands-On With Devil May Cry 5’s Dante

Sat, 09/22/2018 - 16:00

The Devil May Cry series practically invented the phrase “stylish action” with its fearless demon-hunter Dante. A fixture of the franchise since the first entry, it’s not all that surprising that Capcom brought him back for Devil May Cry 5. During the adventure, you will swap between him, Nero, and a brand-new, mysterious character named V. After going hands-on and chatting with the developers about the newest entry at TGS, we can assure you that Dante is still the badass you’ve come to know and love, but this time around has plenty of new tricks up his sleeves. Here are our biggest take away from our extensive demo.

A Different Type Of Fighter

While Dante has his iconic Rebellion sword and Ebony and Ivory handguns, Capcom is adding a lot more skills and weapons to make Dante feel new and exciting. During our demo, we swapped between three different weapons, changing Dante’s fighting style. His standard sword and dual-wielding handguns represent his more traditional style that we’ve seen over the years. In the guns department, he can now wield a shotgun or rocket launcher, which both give you a serious sense of power. You can also use a boxing stance for quick jabs and kicks, which are great if you want to get up close and personal with an enemy. But the best of all of Dante’s new tools is his motorcycle (which we’ll get into more detail shortly), which you can ride straight on or wield as a weapon on your arms. 

In my hands-on time, the game controlled smoothly and I liked having so many different options. Capcom is really adopting a “play as you want” approach, allowing players to hone in one specific weapon or strategy, or get more stylish and complex, with a slew of weapons, moves, and combos. As anyone who has played the games know, you must use everything in your arsenal, from jumping and dodging to charging attacks, to get some impressive combos. Watching that stylish score go up is still satisfying, making you push to constantly up your combat grade along the way. 

As for changing how he plays a bit, Capcom thought it was necessary. “People are going to expect advances, so this time we figured we should play up the idea that he’s all about customization options,” says director Hideaki Itsuno. “As we did before, you do have the ability to change your styles at any given time, you have the ability to change your melee or ranged weapon whenever you want, and finally what weapons are you going to have in your inventory and what order are you going to have them in there.” 

Using A Motorcycle In Battle Is The Best

My favorite part of the demo hands-down is using the motorcycle, The Cavaliere, in battle. We saw this weapon teased at Gamescom, but TGS is the first time we’ve got hands-on with it, and boy is it something. First off, not only can you split his motorcycle into two enemy-eviscerating weapons, but you can actually ride the motorcycle in battle as well, running over enemies to great effect. I didn’t ever want to stop using this weapon; at one point I was doing wheelies, ramming the front of the motorcycle into demon’s throats. Then, I started doing donuts, spinning around to hit the multiple enemies in sight. Let’s put it this way, riding your way into enemies is fun, but it’s also great that you can rip the motorcycle apart and use it as a powerful weapon, slamming it with such force right into them. The former is actually a bit slower and more chaotic to wield, while the latter just feels powerful, almost like you have motorcycle chainsaw to cut through the most menacing of foes. 

He’s Older But Still Cool

It’s been some time since Devil May Cry 4 and Dante clearly looks a bit older in 5. The developers confirmed some time has passed and said you can look at Nero to help infer Dante’s age. While at first I wanted to scream ‘Uncle Dante!,” I slowly realized he’s the same arrogant, demon investigator who exudes cool. His ego and quips when slicing baddies aren’t going away; however, Dante will show some growth since we last him. “For Dante, he hasn’t changed that much, but hopefully you’ll see in the story that this time around he’s a little more serious about taking this challenge on than he was in Devil May Cry 4. He’s all-in this time,” Itsuno says.  

V Adds A Mysterious Dimension To The Story

Capcom also took this TGS to announce a new playable character named V. The team still isn’t ready to talk about specifics, but they did give some hints. First off, if you look closely, you’ll notice V doesn’t exactly hoist a flashy weapon of any sort. He simply has a cane and a book. During our interview, the developers kept reiterating how much differently he’ll play than Dante or Nero. “He’s going to be a strange character to play as, “ Itsuno says. “Just look at what we’ve shown so far, he doesn’t have guns or a sword; he has a cane and a book. So, what’s going on with that? How is he going to fight with these two things?”

The Game Jumps Around In Time

During the demo, I kept noticing the game displaying different time stamps, making things seem out of order. Asking the developers about this, their response was just as interesting. “That’s really observant and a really good question,” Itsuno says. “The answer is you’re right. You hit the nail on the head; it isn’t linear in that sense. It is going to jump around, but one new piece of info here is that we have three different playable characters and so what you’re going to see the story playing out at these different times from their point of view as they all work towards the same goal.” 

Categories: Games

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Fri, 09/21/2018 - 18:50

Persona Q 2, the second game in the series of Persona crossovers based around Etrian Odyssey's mechanics, is coming out in Japan later this year. While the previous game brought together the casts of Persona 3 and 4, the sequel adds Persona 5 into the mix for a cinema-themed story. You can check out the intro video below.

The intro also shows a few of the original characters in the game, much like Persona Q had.

While Persona Q 2 has not yet been announced for America, Atlus has never shied away from releasing a game on aging systems, especially for more fan-oriented titles. The Japanese version of the game launches in November on 3DS.

Categories: Games

Call of Duty: Black Ops 4 Zombie Mode Gets A Music Video With New Footage

Fri, 09/21/2018 - 02:00

Treyarch's Call of Duty games and zombies modes are inseparable at this point and fans of the zombie mode wouldn't have it any other way. This year, Call of Duty's zombie campaign titled "IX" is punctuated by a vocal song from Avenged Sevenfold named "Mad Hatter." Treyarch has released the song in the form of a music video which contains some new footage of Black Ops 4's zombie mode.

If you want to know more about Black Ops 4's zombie mode, check out this interview on this year's expanded mode and also see how we get the full history of the mode right here.

Call of Duty: Black Ops 4 will release on PlayStation 4, Xbox One, and PC on October 12.

Categories: Games

Trials Rising Is Ridiculous Globe-Trotting Fun

Fri, 09/21/2018 - 00:30

Trials Rising's has a deceptively simple goal: race a motorcycle to the end of the track as fast as you can. This is easier said than done, since each course invents increasingly creative ways to smear you across the pavement. Luckily, crashing is almost as fun as sailing past the checkered finish-line. Ubisoft's latest entry in the Trials series is fast-paced, over-the-top, and fun as hell.

I recently played the closed beta and, while features like the Store and Track Editor were unavailable, I had access to nineteen different tracks mostly scattered across North America and Europe. It is the first main entry in the Trials series since 2014, and Ubisoft’s decision to work with the community pays off with a tutorial system that quickly gets newcomers up to speed while still engaging long-time fans.

Right on Track

Trials Rising’s early levels are set in North America and feature big jumps in Yellowstone National Park, an out-of-control Midwestern theme park, and firework-enhanced antics in New York. Unlocking new courses and continents, hinges on increasing your rider's fame. You accomplish this by finishing races under time to earn medals or by completing sponsor contracts, like doing multiple flips before crossing the finish line. After amassing enough fame and dominating a multi-course stadium race, European tracks appear. Scrambling over teetering rocks in the UK and catapulting through the wonderfully titled “I Fell Tower” course in France, while marked as a medium challenge in-game, are absurdly entertaining servings of humble pie.

Don't be fooled by the simple starting contracts. Your first sponsor sets goals like “finish a race” or “beat an opponent,” but the challenges soon escalate to “travel 10 meters on your front wheel without crashing more than once.” You can make life easier for yourself if you pick the right bike for the job. There are four bike types: Squid, an all-around competent bike; Rhino, a heavier and more powerful machine; Mantis, a lightweight speedster great for tricks; and Tandem, a wacky new co-op option for when playing solo is just too easy. That’s right, Trials Rising has introduced a bike that lets two players control one vehicle. One player alone will not be able to reach top speed or fully maneuver; only both players working simultaneously can finish a race.

For the first time, Trials Rising includes human ghost players and has implemented them as part of the cross-platform functionality. You can’t directly play with friends on different consoles, but you can watch players from Xbox One, PlayStation 4, and PC run through the same course. You may find a faster path or uncover strategies to deal with punishing obstacles by studying their choices. If you want to make your own discoveries, you can turn the ghost feature off in the options menu.

  Relearn the Laws of Physics

Crossing the finish-line requires a deft touch. If you are too fast, you might overshoot your landing, and if you lean too far forward you might flip the bike head over wheels. Luckily, I found crashing to be nearly as enjoyable as a perfect run. The ragdoll physics and unusual tracks are humorous bedfellows. Watching my rider’s limp body rocket down an unbelievably sheer drop, smearing her face across a wooden plank, and summarily flopping off the course’s edge was one of my favorite moments. Prepare to crash. A lot. Thankfully, Trials Rising mitigates frustration with generously placed check points. The clock keeps ticking, though, so it's better to be cautious in timed races. Fun as eating dirt might be, that first smooth run is undeniably satisfying, and returning fans can expect the same solid gameplay they have come to love.

Gear Crates and In-Game Currency

At this stage, earning medals and accomplishing sponsor goals nets players both trials coins and experience points that increase fame. Trials Rising celebrates each new fame level by doling out gear crates full of cosmetic-only rewards. Trials coins are spent on things like victory animations and re-rolling a bad gear crate. The price to re-roll goes up every time, so you might want to use this feature sparingly. Ubisoft clarified here that players can also purchase acorns, a different in-game currency not shown in the beta, using real money.

New Game, New You

On top of the typical character creation choices like gender, voice type, and skin tone – I went with a cotton candy blue – Trials Rising offers additional creative freedom over your rider's look. Feel free to swap out accessories, helmets, jackets, shirts, gloves, bottoms, and footwear to reflect your personality. Change each item’s color or attach stickers – which you can also customize by adjusting their size, location, and hue. The result is a truly unique look. I went down the rabbit hole creating a rider that looked like a Rebel Alliance pilot. When that didn’t go well, I pivoted to an overall zebra aesthetic.

Trials Rising doesn’t take itself too seriously, as evidenced by the gorilla suit and cowboy attire available in the gold edition pre-order. This new addition to the series will be a delight to new fans and rise to the expectations of old ones wanting a fresh take on the traditional Trials experience.  If you want a game stuffed with personality and addictive challenges, Trials Rising is coming out February 12, on the PlayStation 4, Xbox One, Switch, and PC.

Categories: Games

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Thu, 09/20/2018 - 20:45

Earth Defense Force 5, the upcoming Sandlot shooter about getting bugs off your planet, finally has a U.S. release date. You can start exterminating aliens on December 11, just in time for the holidays.

If you're unfamiliar with Earth Defense Force, or want to know what the new game in the series brings to the table, you're in luck! We put up a New Gameplay Today of Earth Defense Force 5 earlier! Watch as bugs get blasted in this new video. Also maybe some frogs, I'm no alienologist.

Earth Defense Force 5 will be hitting your PlayStation 4 on December 11.

Categories: Games

The Biggest Takeaways From Our Red Dead Redemption II Hands-On Demo

Thu, 09/20/2018 - 15:00

Last week, I visited Rockstar’s headquarters in New York City to play the most highly anticipated game of the year. It’s been eight years since Red Dead Redemption was released, and enthusiasm over John Marston’s open-world adventure hasn’t dimmed. Would new protagonist Arthur Morgan be up to snuff? Can Rockstar create a worthy follow-up to such a beloved game? The sequel has some mighty big boots to fill, in other words. After getting some hands-on time with the game, playing through a couple of missions, exploring camp life, and visiting a nearby town, I’m confident in saying that Red Dead Redemption II is worth the wait.   

During my time with the game, I played through a couple of different missions. In the first one, Dutch’s gang pulled off a train heist, which didn’t go off exactly as planned. The other mission was a raid against a rival gang’s hideout that started quiet and ended in an all-out assault. Rather than provide a beat-by-beat recounting of those two sequences, I’m pulling out the highlights – whether they revolve around new systems, tweaks to existing elements, or little touches that added a little extra magic to the game. 

The Train Heist

Dutch and the gang learn about an armored train from an earlier encounter with a rival gang. The train, owned by oil baron Leviticus Cornwall, is said to be filled with money, but it’s heavily fortified. Fortunately, Dutch is good at thinking on his feet. He formulates a plan that centers on blowing up the tracks and catching the train’s crew by surprise. Subtlety isn’t his forte.

After riding to an overlook position near the tunnel, we prepare for the job by pulling down our bandanas (something I have to do by accessing the face-masking option in my item wheel). I then descend the hill and help Bill Williamson rig the explosives by stringing wire from the dynamite over to the detonator behind some nearby rocks. Unfortunately, when it comes time to blow it all to smithereens, nothing happens.

Now that the plan is out of the window, we improvise. A few of us jump onto the back of the train as it passes, and we work our way to the front with the hope of incapacitating the engine. Lenny Summers, one of the gang’s more reliable members, accompanies me on this leg of the mission. At several points, he pauses and asks how we should proceed, and I’m given the choice between having him clear out a path in front of me or taking the lead myself. He’s a good shot, and I find that it’s quite helpful to give him free rein. 

Eventually, we stop the engine and learn that Cornwall is a man who likes to be prepared. A host of armed guards pour out, and there’s a fierce firefight. Dead Eye is back, and the time-slowing system makes it easier to manage the waves of enemies by painting targets and unloading into them in a flash. Rockstar says that Dead Eye can be upgraded multiple times, eventually showing critical-hit zones and automatically painting enemies, but I had to settle with a version that felt comfortably close to the system from the last Red Dead game.


Once my gang regroups, we take control of the scene and blow open the armored car. From there, it’s a simple job of walking in and looting everything I can find. It’s not a revelatory change by any means, but Arthur will methodically loot everything he sees on a table or shelf when you hold down a button, going from one item to the next. It sure beats having to move a crosshair over each item individually.

Now that the train has been looted, I have to make a decision: Do I kill the witnesses, let them run free, or put them back onto the train and send it back out to who knows where? I take the simplest option, and put a bullet in the head of the closest man. The rest of them spring to their feet and scatter in different directions. I’m able to wing one of them, but they get away.

Unlike John Marston, who liked to talk about how his outlaw days were far behind him, Arthur is in the midst of it all. You can choose to make honorable decisions in the world or continue along Arthur’s dark path. Be good, and civilians will be more friendly, you’ll get more money from bounty-hunting jobs, and slow-motion killcams will be more heroic. Take a darker path, and you can expect more cash from robberies and more gruesome killcams.

Camp Life

Whether you wear a black or white hat, Arthur is still a member of Dutch’s gang. There are more than a dozen fellow gang members to interact with, and they all live in a home base, the gang’s camp. The camp element adds a different feel to Red Dead Redemption II from its predecessor, since you’re not a transient moving around the world. Instead, you have a place to call home. 

You can take on side missions here, or just walk around interacting with members of your gang. The camp doesn’t operate on goodwill alone, however. It needs food, medicine, and other supplies to keep going, and you can choose to contribute to the cause. I didn’t get to engage in the loop here, but I’m excited that hunting does more than line my pockets or help me craft new apparel (though those elements are here, too). You can bring your carcasses back to the camp cook, Pearson, and he’ll use that game to make food. Contribute enough, and morale will increase.

The Gang Shootout

Not everyone at camp is a friend. In the second mission, I meet up with Kieran, a captured member of the rival O’Driscoll gang who seems to be having some problems remembering his past. Dutch has tied the man up, kept his rations at a minimum, and eventually threatens to geld him with a pair of tongs. That last act jogs Kieran’s memory, and he reveals the location of Colm O’Driscoll, the leader.

This mission is interesting, because John Marston comes along for the ride, as do Bill and Kieran. It’s a fun reunion for those of us who played the last game, but Arthur seems like he can either take or leave John’s company. The overall sense I get is that John isn’t the most popular guy in camp. Still, I’m happy to ride along with John – for a while, at least. 

I realize how outnumbered our group is when we reach Six Point Cabin, the hideout. It’s in the middle of a wooded area, and it seems as though there are O’Driscolls in every direction. Once again, I’m given choices as we infiltrate the camp. I decide to take out the first few enemies at range, using my bow to silently eliminate them. One lone O’Driscoll is sitting on a log, and I have John take him out, saying “Get your hands dirty for a change.” He does so in a violent stabbing that even makes Arthur wince.

The silent approach only works for so long, and eventually I’m spotted. At that point, I switch to my repeater and take cover. John and Bill do a solid job of thinning out the O’Driscolls, and I pop out of cover to do my part. I mix Dead Eye kills with aimed shots; the gunplay feels pretty good, and enemies react gruesomely when they’re struck by my bullets. One of my friends shouts “Die, you drunk idiots!” during the gunfight, which seems like a completely appropriate sentiment.  

When the last O’Driscoll is face-down in the dirt, we head toward the cabin. Instead of finding Colm inside, blacked out, I’m attacked by one last O’Driscoll. Fortunately, I’m saved by a shot from the former prisoner Kieran. He pleads to stay with us, and Arthur relents. We may have one more mouth to feed, but Kieran could actually be a decent guy after all. To prove his worth, he shows Arthur where $600 is stashed near the chimney. Not too shabby.


What does $600 get you? Your dollar can go pretty far in a place like Valentine, a little community a short ride away from camp. Here, I get a sense of some of other activities you can engage in – things that don’t necessarily require you to pull a trigger.

The general store has all manner of provisions, including an impressive number of clothing options for Arthur. The catalog on the shelf has pages devoted to apparel, and you flip through each one like it were a physical book (unlike the abstracted icons in Red Dead Redemption). There are pages of hats, vests, coasts, boots, pants, and more. Clothing is cosmetic, but it also protects you from elements like the cold. Rockstar says you can modify clothing, too, so you can choose to tuck your pants into your boots or roll up your sleeves. You can also choose to wear a fedora, but no thanks. 

Guns are a big part of the outlaw life, so the gunsmith is an important stop. You can buy new firearms here, as well as specialized ammunition and customization options. There’s an element of firearm maintenance, too. Near the chimney at the O’Driscoll cabin, I found an old shotgun hanging on display. I grabbed it, but it was old and dirty. Applying gun oil restored its potential, increasing its overall damage and other stats. You can pick up more gun oil at this shop, as well as items such as holsters that slow down the speed that weapons degrade over time. 

There’s also a stable where you can buy and sell horses, as well as pick up tack supplies to maintain your own roster of horses. The horse riding is one of the most noticeable improvements over the past game. Horses do a better job of sticking to the path, and they just feel right overall. Their animations are impressive, tentatively stepping across rough terrain, biting at flies while idle, and moving their ears around to hear nearby sounds. The more you ride a horse, the closer your bond with it, and each level has accompanying gameplay elements. On the low end, you can rear up while in the saddle. The highest tier allows you to pull off a sudden skid turn, so you can maneuver around danger at the last second with ease. You can dump your cash into a variety of different cosmetics for horses, like saddles, blankets, and stirrups.

The World Itself

Red Dead Redemption II is easily one of the best-looking games I’ve seen, with an astonishing attention to detail. Arthur changes his posture in bad weather, tucking his chin down to avoid getting wet. The dialog you hear on horseback was recorded twice – at normal volume and a yelling variant, for when characters are far apart. You can holster your pistols with a fancy flourish, like a movie cowboy (or RoboCop). And you can choose to see it all in either a traditional third-person view or via the first-person.

The game makes use of the left trigger in an interesting way. Usually, that button’s used for pulling up iron sights or a precision-aiming mode in games. That holds true here, too, when your weapon is drawn. When it’s holstered, however, it’s essentially a “focus” button. You can look at an NPC and press the button to pull up a variety of different interactions, such as saying hello, intimidating them, or straight up robbery. It’s a small touch, but I enjoyed saying hello to people I passed on the trail or milling around at camp.

Arthur has needs, too, like eating and sleeping. As you play, Arthur gets hungry and tired over time. If you don’t eat or sleep, you won’t regenerate your health or stamina as quickly. It doesn’t seem to veer into pure simulation territory, but I did eat a snack before a gunfight just in case. I can’t say for certain how it works over longer sessions, but Rockstar is adamant that, like the weapon cleaning, it’s not designed to be intrusive. Instead, it’s a way to remind players that Arthur is a person, and not just a hunk of meat that’s entirely self-sustaining. Over time, his hair and beard will grow, which you can shave at camp or get trimmed in town. Hairstyles and facial hair aren't magically summoned when you plop into the chair, either. If you want a mullet or mustache, you'll have to grow it and have it cut it to form. 

There’s a lot more to the game, but I’m going to have to keep some of it under wraps for the time being. Suffice it to say, Red Dead Redemption 2 is more than just a visual update to an old favorite with a new character. There are elements that are familiar, but Rockstar is very clearly not content with making a safe sequel. 

Red Dead Redemption II is coming to PlayStation 4 and Xbox One on October 26. 

Categories: Games

Jump Force Reveals New Characters And Adds Customizable Avatars

Thu, 09/20/2018 - 09:00

Shonen Jump has long been home some of the most iconic manga and anime figures, such as One Piece’s Luffy and Dragonball’s Goku. To help ring in its 50th anniversary, Jump Force is packing in as many of these faces that have become synonymous with anime into one big ring. Part of the delight is finding out who’s on the roster and what extra additions make it more than just a mash-up. At this past TGS, Bandai Namco announced new characters alongside an online hub and character creation system. Previous reveals have been the kind of slam-dunk characters that you’d expect, but now we’re starting to get some surprises.

While Yu-Gi-Oh!’s Yugi was recently announced, his combat style is now understood, as he battles with three cards: Dark Magician, Dark Magician Girl, and Slifer the Sky Dragon. On top of that, fans of 90s anime will be happy to see two characters from Yu Yu Hakusho, Yusuke and Toguro. That’s not all that’s newly announced, however, as environments like DBZ’s Planet Namek and Japan’s Himeji Castle are now ripe for battle. 

Additionally, a brand new feature debuted at TGS: the online lobby and character creator. Players can helm their own character, created in the style of the various Jump properties, in the story mode as well as an online lobby for interacting with fellow combatants. While details are slim on the story mode, it does feature four characters created from the ground up for Jump Force by the famed Akira Toriyama: J-Force leader Glover, robot assistant Navigator, and the two villains, Galena and Kane. While famous Jump villains are playable, Bandai Namco wanted to have its own, unique antagonists for the story, though not much has been revealed beyond their appearance.

While Bandai Namco was not yet prepared to show the character generator, we did get a look at one of the avatars it created – a young woman who looked much like Luffy, obviously in the One Piece vein. While it was confirmed, you can adjust things like skin tone, gender, and costumes, it’s not yet known if a character’s visual style or gender will have any effect on their combat skills; we hope that we’ll be able to Kamehameha with a character who would fit in with the Bleach cast. 

Our hands-on with Jump Force didn’t reveal much that was new – the fast-paced, bombastic combat is still reminiscent of the recent Naruto fighting games, and that’s not a bad thing. Powerful moves abounded and it felt great to take down Sasuke Uchiha as his true arch-rival: Frieza. Additionally, the framerate kept up no matter what was on screen and watching the characters show the damage they’d taken was a nice treat.

This is looking like a huge step up compared to the last Jump crossover, J Stars Victory Vs. February can’t roll around fast enough for anime and manga fans. 

Categories: Games

New Resident Evil 2 Trailer Shows Off The Mysterious Ada Wong

Thu, 09/20/2018 - 06:25

Capcom released a new story trailer for Resident Evil 2's remake showing off the femme fatale spy Ada Wong and her new design for the first time. You can check out the trailer below.

The trailer shows the major players of the game, including Claire, Leon, Ada, the Birkins, and overall kind of spoils a decent bit of Resident Evil 2 if you never played it and are hoping to go in fresh.

Resident Evil 2 releases on the PlayStation 4, Xbox One, and PC on January 25.

Categories: Games

New Devil May Cry 5 Trailer Shows Dante, Lady, Trish, And Mega Man's Buster

Thu, 09/20/2018 - 05:39

Despite earlier releasing an extended Gamescom trailer, Capcom did in fact still release a Tokyo Games Show trailer featuring Dante. The trailer focuses on the old school Devil May Cry crew of Dante, Trish, and Lady primarily, but also brings Nero and Nico in to interact with them.

You can check out the trailer below.

Interesting to note that, despite removing the music video for the song "Subhuman" from the trailer earlier today, the song is still present in the trailer.

The TGS trailer also shows us the first look at V, the third playable character in the game. Contrary to speculation, he does not appear to be Vergil, but he could be associated with him somehow. It seems unlikely Itsuno would call him V without realizing the association people would make with his favorite character.

During their presentation today, Capcom also revealed that Devil May Cry 5 would crossover with Mega Man, as well, giving Nero a Mega Buster Devil Arm. The arm functions as you would expect a Mega Buster to function, including pellet and charge shots. While the trailer for it, which you can find below, takes some creative licenses with the in-game camera, I sure wouldn't mind if they included the exploding energy circles for Nero's death animation.

The Mega Buster was mentioned as part of Devil May Cry 5's Deluxe Edition which, much like Resident Evil 2's remake coming in January, has music tracks from the previous game included as DLC. The Deluxe Edition also includes an enhanced motorcycle weapon for Dante and three other devil breakers for Nero.

Devil May Cry 5 is releasing on PlayStation 4, Xbox One, and PC on March 8.

Categories: Games

How To Put Your Pokémon Go Collection Into Pokémon Let's Go, Pikachu

Wed, 09/19/2018 - 15:43

The new trailer for Pokémon Let's Go, Pikachu/Eevee details how you can import Pokémon from mobile title Pokémon Go into the Switch title.

Your Pokémon from Pokémon Go appear in the Go Park Complex (made up of 20 Go Parks), and each Go Park can hold 50 Pokémon. Once they are in a Go Park they must then be caught in order for you to use them in the Switch game. When 25 of the same species of Pokémon are in the complex, you can play the minigame (referenced in the trailer) for Candies to power up your Pokémon.

Friends' Pokémon can also be transferred to a single save file.

Pokémon Let's Go, Pikachu/Eevee comes out on November 16. For more on the title, check out this previous trailer showing the power of partnerships in the game.

Categories: Games

Grip: Combat Racing's Multiplayer Trailer Is High-Speed

Wed, 09/19/2018 - 14:01

Grip: Combat Racing's developers Caged Element have revealed a multiplayer trailer for their upcoming gravity-defying racing game. 

The multiplayer mode has split-screen multiplayer racing in two-player, three-player, and four-player variations. Local multiplayer can also build tournaments with a ton of malleability to make the kind of tournament you want. Online play allows ten racers to a track and will have online leaderboards.

Grip: Combat Racing releases on November 6 on PlayStation 4, Xbox One, Switch, and PC.

Categories: Games

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Wed, 09/19/2018 - 14:00

Released on PC last year, Home Sweet Home is a horror game uniquely based on Thai lore and mythology that has been floating around YouTuber videos for the last year. Now the game launches on Xbox One and PlayStation 4 on October 9. A separate PlayStation VR version is also available the same day.

You can check out the trailer of the game from its PC release below. Keep in mind, it is a horror title, so don't watch if you're squeamish.

The game is releasing at retail a few days later on October 16 exclusively at GameStop. The retail version is only for PlayStation 4 and includes both the regular game and the PlayStation VR edition.

[Disclaimer: GameStop is the parent company of Game Informer]

Categories: Games

Luffy Meets New Friends And Enemies In New One Piece: World Seeker Story Trailer

Wed, 09/19/2018 - 02:40

As part of Tokyo Game Show, Bandai Namco has released a new story trailer for One Piece: World Seeker. The newest game to borrow the license is unique in that One Piece creator Eiichiro Oda penned the story about Luffy ending up on Jewel Island near the Navy's prison colony.

It turns out to be a little more involved than Luffy showing up and making a bad day for the Navy, as two new Oda-designed characters are also taking part. As Luffy tends to do when he lands on an island, he meets a woman who has a problem and gets embroiled in helping her. In this case, she is the leader of the anti-Navy resistance, Jeanne. She must team up with Luffy to take down Isaac, the metal-handed warden of the prison system that is currently taking over her island.

One Piece: World Seeker was recently delayed to 2019 to polish the game up and will be releasing on PlayStation 4, Xbox One, and PC.

Categories: Games

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Wed, 09/19/2018 - 02:20

Bandai Namco has revealed that Raphael, Soulcalibur's resident fencer who went from protagonist to antagonist over the course of the series. Thanks to the magic of time travel and also, like, regular magic, Raphael can turn back the clock on becoming a vampire and instead just be a weird guy in a carnival of way weirder guys.

Raphael was leaked a few weeks ago through unofficial footage of a build that showed both him and Cervantes, both of whom have now been announced. If Bandai Namco were waiting to announce Cassandra, which clearly they must be, then now is a good time when we're all caught off-guard. 

Soulcalibur VI is releasing on PlayStation 4, Xbox One, and PC on October 19.

Categories: Games